using SimpleFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Game
{
    public class LaunchScene : SceneBase
    {
        public override void OnEnter()
        {
            Debug.Log("LaunchScene.OnEnter");
            UIRoot.Launch.Open();
        }

        public override void OnExit()
        {
            UIRoot.Launch.Close();
        }
    }
}